《暗黑破坏神3》法术书相关问题,D3是否能继续偷学技能
发布时间:2019-02-07 作者:悟饭小编 598 人看过 已有[0+ ]人评论

QUOTE:


In Diablo 1 there was the great system where anyone could learn any spell via spellbooks(which I believed was the greatest thing ever). I was wondering if there would be something implemented like this again for D3? I don't mean all spells for D3, I just mean a select set or so that anyone can learn if their characters power/magic/knowledge is high enough. I would like to see this to add variety to gameplay and because in real life if there were casters and such, then others besides just those select casters could learn those spells.

在D1中,有一个非常好的系统就是任何人都可以通过法术书来获得任何法术。(我认为这是非常棒的。) 我很好奇在D3中是不是会有这样的设计?我不是说D3中所有的法术,我的意思是选取一定的技能,这样的话只要玩家的人物的力量/魔法/智力足够的高,他们就可以学到这些技能.我希望这个能加进游戏中去,因为在现实中如果有法师或者类似的施法者,那么那些不是法师的人是可以向他们学习法术的.


QUOTE:
That came back in Diablo II too eventually in the form of rune words, and I don't think it really worked out too well in the end. I do think it actually could be designed and implemented properly; balanced, etc. but...

For me the more important question though is what impact does it have on the class you're playing and also our knowledge of the Diablo world? Is a class nothing more than someone who read from a book, or is holding a specific item? No, they're very specific and very iconic figures (heroes even) from very distinct styles and backgrounds. The characters we play are these concentrated images of their cultures, beliefs, etc. Everything they do resembles who they are and where they're from, and what does it mean to then piecemeal that out to any one who just happens to throw a couple runes in to an item.

It worked better in Diablo (1) I think. Conceptually it was a bit easier to digest just because of the basic pen and paper underpinnings, and the heroes were far more generic. It was also far less obtrusive.

In Diablo II though, for me anyway, it always undermined the uniqueness of playing a specific class, and also what it meant to be that character. Aside from everything else it caused.

它最终以符文之语的形式回归了D2,并且我认为它最终没能很好的发挥效果。我认为它很有可能可以被设计和应用;被平衡,等等。。。

对我来说,更重要的问题是它对你所玩的角色到底会有什么样的影响和我们对暗黑世界的认知。一个角色是不是仅仅读取法术书或者持有什么特殊的物品?不,他们都在特殊风格和背景下拥有特殊的和独特外形(甚至是英雄们)。我们所玩的那些角色体现了他们的文化,信仰等等的精髓。他们做的每一件事都表露出他们是谁,来自哪里,这样做的意义,这些都使他们逐步的与那些仅仅将符文镶嵌进物品的人与众不同.(意思大概指要通过角色本身特性来体现他们的特点,而不应该是通过通用技能或者通过D2中的符文之语来获得其他角色技能,使得角色趋于同化)

我想它在D1中会有更好的表现,从概念上来看它实施起来容易一些因为它是基于很简单的设计方式。这样的话英雄将更厉害.同时,这种设计的效果并不抢眼,但是很朴实。

然而在D2中,对我来说不管怎么样,它对玩一个特别角色的唯一性还有是负面影响的,同时也对那个角色也产生了这样的影响。除此以外,它没造成别的影响。

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